5/30/2023 0 Comments Blood bowl 2 undead strategy![]() It's not a matter of respect, it's a matter of having more players than your opponent on the field. A lot of teams with "weak" players have at least one of them specialized for this task. It's definitly worth it if you want to win (which is the goal of the game). It's a good way to get rid of players like the witch elf (dark elf team), amzon blitzers, etc. Some players are even specialized to foul (hobgoblins in chaos dwarves teams, gob in an orc team.). Some teams almost need you to foul if you want to succeed (gobs, halfs, probably khemri too.). You should use it with players you don't really need against players your opponent needs. Thinking of it if someone tried to injure or kill my player, I wouldn't be like oh wow we should be pals lol I don't understand how it would be a sign of respect. Originally posted by DarthPhysicist:Fouling is a sign of respect. Some players will object to fouling, especially late game (turn 16) because they're big babies. (Why use a 70K elf to foul a 50K human? But if a 40K Skeleton fouls a 110K Witch Elf then hell yeah) Also crappier teams tend to be better with fouling since the individual players are more disposable. Generally fouling is not worth it unless your opponent has an important player or you need a player to be stunned and when he went down, he wasn't. ![]() With fouling, Sneaky Git will prevent your player being thrown out if you don't break armor and Dirty Player will act like Mighty Blow during a foul in that you can add +1 to either armor or injury roll. If you have bribes, you can attempt to prevent your player getting thrown out but I think there's a chance it can fail. If you roll doubles on the armor or injury your player is thrown out of the game and cannot come back until next game. ![]() You just roll his armor and attempt to cause an injury, each adjacent friendly adds +1 to the armor roll and each adjacent enemy subtracts 1. Your player will not get SPP for it though.įouling is hitting a guy on the ground. Pushing a player off the map removes them from the current drive and also gives them an injury (their armour is automatically broken), they could be stunned, KOed or get a casualty. How is the best way to do this, just send player after player to attempt to push the defender back till they go out? Originally posted by BLACKcOPstRIPPa:I know this is a basic question and is kinda dumb, but is it pushing them off the side of the map? ![]()
0 Comments
Leave a Reply. |